selenaK9514
selenaK9514
27.06.2019 • 
Arts

11. in video games, the resolution of a story a. is created entirely by the author b. is irrelevant to game design c. relies on the player's actions d. none of the above 12. when a player is fully absorbed in the virtual space of the game they are experiencing: a. spatial immersion b. narrative immersion c. strategic immersion d. tactical immersion 13. a gdd is designed before development as a blueprint to be followed and shouldn't change over the course of a games developmenta. trueb false

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